Mapping the space expored during the Lorentz Workshop on Creativity, 2012.
I am a trained Computer Scientist and Philosopher currently working at the crossroads of IT and society. I specialize in building great teams and software.
My first multimedia project was a text-based adventure web game I developed with a friend when I was in high school. During my computer science study at the Vrije Universiteit I continued exploring the world of multimedia technologies, working on a wide range of projects ranging from data-driven rich internet applications to a location based communication system to a generative art framework. I am also very interested in the social effects of the virtual worlds that emerge in the digital era and the influence of technology on the world and humans that live in it.
I wrote my master thesis in Computer Science on the use of dynamic graphics rendering systems in serious games, and studied intellectualism and objectivism in the work of French philosopher Maurice Merleau-Ponty, as well as the role of creativity in the work of Arthur Schopenhauer while completing my master thesis in philosophy.
In my work I take a critical stance towards the use of technology in the world, with the ultimate goal of making the world a more beautiful place.
MSc. (Cum Laude) in Computer Science, 2010
Vrije Universiteit Amsterdam
MA in Philosophy, 2012
Vrije Universiteit Amsterdam
Woodworking Crafsman, 2016
Hout- en Meubileringscollege Amsterdam
Mapping the space expored during the Lorentz Workshop on Creativity, 2012.
A mobile web application for the VU University Library.
A short excerpt from my master thesis in Computer Science: Dynamic Graphics in Serious Games (2010)